A veteran game, system, and monetization designer with respectable technical skills, and experience in multiple genres and platforms.

I take a player-first approach to my work, and view design in terms of themes or stories that we would like a player to experience at a deeper level.

Furthermore, I strongly believe that we as professionals must continue to learn and grow. This industry is still very young and changes at a rapid pace. We must be adaptable to the needs of our players, as well as understand design at a deeper level through theory and deconstruction.

Read a bit about my experience working on the Sims FreePlay here.