Call of Duty Modern Warfare Mobilized DS

Call of Duty Modern Warfare Mobilized DS

Role: Designer
Publisher: Activision
Studio: n-Space, Inc
Platform: Nintendo DS

One of the most interesting CoD games I worked on, Black Ops featured an intriguing story filled with betrayal and interlocking characters. We also pushed the boundaries of the DS platform with stealth and special events scripted through the levels.

  • 16 Level Long Campaign
  • Six Player Wifi Multiplayer
  • Challenge Mode
  • Mini Games
Key Takeaways:

  • GDD Writing
  • Level design and scripting
  • Gameplay and weapon tuning
  • Story and dialogue
Although I oversaw the game as a whole, the following are the levels which I scripted myself:

“Training”
Basic tutorial with the British SAS

“Recon Mission”
A US Marine UAV performs an air-sweep recon over a Venezualan village.

“On the Run”
The Marines fail to locate the device and attempt to escape through enemy lines

“Last Chance”
The SAS team rush onwards into the factory containing Farhad’s device. This is their only chance to disarm it.