Scripting and Game Engines

I have strong analytical, problem solving, and scripting skills which I use professionally, as well as in my own home-grown projects. I am knowledgeable in object oriented programming, as well as using, instantiating, and creating new classes within a programming environment. This allows me to learn and work effectively within new game engines with very little ramp up time.

Although I am a well rounded designer, I do love scripting. Why? Because it allows me to craft an experience directly. It is the perfect mix between artistry and production.

Game Engines:

  • nScript Engine
    Engine at n-Space, Inc
  • MUSE
    Engine at EA Tiburon
  • ISIS
    Engine at EA – Firemonkeys
  • Unity 3D
  • Unreal
  • Flash

  • C#
  • C
  • C++ (Limited)
  • PHP
  • LUA
  • Actionscript 2.0 / 3.0
  • VBA
Data Structures:

  • MySQL
  • XML